firstroar: (pic#5952056)
sᴏʟᴅɪᴇʀ BLUE ([personal profile] firstroar) wrote2021-08-25 02:29 pm

ᴠɪɪɪ. ᴘᴇʀᴍɪssɪᴏɴs



⇓in character⇓

PHYSICAL AFFECTION: OK++++

PHYSICAL VIOLENCE: Ok

ROMANCE/FLIRTING: Ok

SEXUAL CONTENT: Ok but ask first (also I'm pretty vanilla)

PSYCHIC ABILITIES:
This is the big one. Full-on psionic combo meal:

Telepathy: He can communicate via thoughts, and can hear others unguarded thoughts around him as plainly as seeing or hearing. His telepathy is heightened by physical contact.

Empathy: He can also perceive others' emotional states. His empathy is heightened by physical contact.

Telekinesis: He can lift and move objects, though he does not do a lot of heavy lifting very often due to the mental strain. He can also freeze people and objects in place, provided his will is stronger than the opposing will he's trying to act upon. Barriers/holds can be broken with enough brute physical and/or mental force on the victim's part - the key is burst/overwhelming retaliation.

Psionic barriers/bullets: He can guard against projectiles or fire mental bullets that do psychic damage on a target (often portrayed as a staggering of a person)

Flight

Mental projection: He can appear as a spectral version of himself outside his body and travel long distances, provided he has enough stamina to do so. He cannot do this for very long due to the physical/mental toll.

Dreamwalking: Likewise with projection, he can enter a sleeping person's psyche and interact with their dreams. He can be shut out by lucid realization or a strong negative reaction/rejection of his presence.

Memory manipulation/erasure: This can be disrupted by a person's awareness of the act and mental/emotional retaliation if caught in time. Memories can be sealed and 'locked' by a physical trigger (ex: a tarot card) and 'unlocked' by Blue removing the trigger (ex: destroying the tarot card).

If you do not want to engage with any/all of these aspects, please let me know! We can work on an ingame reasoning for this very easily c:




MAGIC/POWERS: N/A

MEDICAL INFORMATION: He is naturally frail with low stamina, prone to breaks and bruises, and is wiped out physically by too much exertion of his energies, be they mental or physical. He needs lots of sleep to recover, and even then he cannot do very strength-based tasks well (it's almost a completely direct contrast to his psionic abilities).

OFFENSIVE SUBJECTS OR TRIGGERS: Mental manipulation, memory loss, dehumanization, artificial intelligence ethics/politics

⇓out of character⇓

BACKTAGGING: 'Til the end of time and beyond, I'm good for it. Doesn't matter how much time has passed, if you're still invested, I am, too.

FOURTH WALLING: Players will no longer be required to say yes to fourth-walling for Chapter 2. However, we do remind players that Deerington was based on fourth-walling concepts and the subject may still come up from Deerington vets.

THREADHOPPING: OK if you tag me as well & propose a thread order (don't just thread with other people in my own thread it's like coming to my party and never saying hi)

CONTENT I ABSOLUTELY NEED WARNINGS FOR, BUT CAN STILL PLAY: Knee- or fingernail-based gore, dubcon (still would like to hash it out beforehand, since it's context/condition-based)
CONTENT I ABSOLUTELY NEED WARNINGS FOR AND THAT I CAN'T PLAY: Noncon, extreme kinks

ANYTHING ELSE: Again, if you don't want to engage with some/all of the psychic side of him, let me know up front! Or if you want to play with it only to a small margin, we can do that too. Whatever's comfy for you is comfy for me!

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